![]() That made absolutely zero sense because it gave some players a clear advantage over others, even if they were using the same exact gun! I mean, would you rather use a basic ASM1 or an ASM1 with a higher fire rate? It’s hard enough to balance guns in the game and even harder to balance all of the variants. For instance, gun variants, which were first introduced in Advanced Warfare and altered the gun stats, were available for use in ranked play. Unfortunately, it also had an abundance of flaws that I hope will not be repeated next time around. Ranked play on Advanced Warfare was the second best ranked system to date. Or how about the fact that it was the last boots-on-the-ground Call of Duty game and will likely retain that distinction for at least a few more years. I think we even take for granted some of the unique qualities about it like the various scorestreaks you could choose from. I think so.ĭon’t get me wrong, Ghosts was actually a pretty good game in terms of mechanics. Isn’t it sad that compLexity/Evil Geniuses had their great run during Ghosts. I even stopped paying as much attention to the esports scene at the time because I didn’t find watching the matches interesting. I stopped playing the game with several months left in the game cycle and so did my teammates. My teams weren’t even any good, but we grinded and grinded until we all burned ourselves out. I played more GBs on Ghosts than I did for any other game. That isn’t a bad thing by any means, but it is a bit less convenient than having a good ranked playlist within the game. ![]() My time on Ghosts was spent playing Gamebattles. Blitz was a new ‘CTF-esque’ game mode created by Infinity Ward and it has not been replicated since. Domination is a pretty classic Call of Duty gamemode, but its place in competitive scene was dated even when Ghosts came around. Instead of Search and Destroy, Hardpoint, and Capture the Flag, competitive play on Ghosts included Search and Destroy, Domination, and Blitz. Because of this, pro players often played League Play and you could usually find at least one in your ‘league’ if you made it to Master. The ruleset was actually quite simple, as the game already had good balancing overall. Of course, Champions Series was the most competitive, following the competitive ruleset and the only one teams could be ranked in. Players could choose from three different ‘Series’: Champions Series, Moshpit Series, and Team Deathmatch Series. Unfortunately, this aspect of ranked play has not yet been replicated. Each time you played League Play with a new group of 4, a new team was generated, and the tier system worked just the same as it did for solo players. Once doing so, you could name the team practically whatever you wanted and even create a custom team logo. But one thing was for certain: from that point forward I was a fan of Call of Duty esports.īut how did entire teams qualify for the Call of Duty Championship through League Play, you ask? Simple! Teams could earn ranks! You could either choose to play solo (max party of 3), or with a full team of 4. If I had a favorite player at the time, it was probably Clayster when he was playing with the UNiTE squad. In fact, the 2013 Call of Duty Championship was not even the first event I watched – MLG Dallas was. Though my team was not even close to being one that qualified, the idea that it was possible intrigued me and got me into the esport. Qualifying teams came from Brazil, Mexico, Puerto Rico, South Africa, Spain, Sweden, South Korea, Netherlands, France, Germany, Italy, United States, Canada, and Australia. Correct me if I’m wrong, but the 2013 Call of Duty Championship was the most diverse of them all due to League Play. Then, I found out teams could qualify for the Call of Duty Championship through the playlist. I made a team and we played League Play every night. When I got back to school, purchasing Black Ops II was the first thing I did and I put in countless hours on the game thereafter. This was what I was always hoping for! I played League Play throughout all of my Thanksgiving break, working my way up all the way to Gold tier. Multiplayer had always been my favorite part of the Call of Duty franchise, and when I turned on the game and saw the League Play option, my competitive spirit filled with joy. The trailer had not interested me, but when I went home for Thanksgiving and played my brother’s copy, I immediately regretted my decision not to purchase the game from the start. At that point, I picked up League of Legends and didn’t even buy Black Ops II when it first came out, in stark contrast to the midnight releases I had attended ever since Call of Duty 2. Back in 2012, I grinded Modern Warfare 3 until I grew sick of it.
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