The most I can do are 80x80 maps with their respective equivalent images that are 3840x3840. I have been doing tests and the problem is in the resolution of the images. The issue is that I have tried a much larger map and it is all dark, the game works I can even open the character menu, but the images are all black. I had tried the test project that comes with the MZPluz parallax plugin on Android, and everything was working fine. If your ever curious where to find me, you can find me here. Tilesets for the pool are courtesy of Kauzz. May not take code and use in your own plugins.May be used in free and commercial games. MZPlus by AnisoftThe reflections are also rendered with a fast filter for a nice blurring effect.Ĭheck out the documentation ( MZPlusPrimeParallaxHelp.pdf) that comes with the plugin. This makes rendering tons of faded reflective sprites much faster then most standard methods like masking. This is achieved by a custom sprite reflection renderer. Prime Parallax features very fast dynamic faded reflections. This allows for powerful things such as creating moving water. These layers include all of the same customization as the standard parallax layers and more including scrolling, tiling, and setting it to follow the screen or map. This plugin includes the ability to create as many fog layers as you want. You can define anything from offset positions, to tint and blend modes to achieve the exact look your going for. Prime Parallax features 5 fully customization parallax layers. Prime Parallax is a powerful parallax mapping plugin which features 5 layer parallax, infinite fog layers and ultra fast dynamic fade character reflections.
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